bobZ()

Sets the bob order in which sprites are refreshed on screen by sdlBasic. If z parameter is omitted, it returns the current bob z position. Think about z position as the bob deep on screen. Bobs having greater z position will be displayed behind those bobs having smaller values.

Syntax:
variable = bobZ( bob )
bobZ( bob , z )

z may range from 0 to the maximum bob number (1024).

Example: