In this case image slot is automatically assigned by sdlBasic and its number returned into variable
Syntax:
textRender(
text
,
size
,
slot
)
textRender(
text
,
size
,
slot
,
style
)
text is the text to be written.
size
is text size and is expressed in points.
slot
is image slot number where generated image will be stored.
style
parameter can be: 0(default)= solid, 1= shaded, 2 = blended.
Example: